Rules that cause a forfeit (W.O.)

The situations that make you lose a match by forfeit (W.O.) and how to avoid each one.

Updated on November 1, 20261 min read1 read

Goals

After this tutorial you will be able to:

  • Know the situations that cause a forfeit
  • Know what to do if your connection drops
  • Avoid losing a match over a detail
On this page

W.O. (walkover) is a loss for breaking a rule, without having to finish the match. These are the situations covered by the Rules and Terms.

Situations that can cause a forfeit

  • Delay: not starting within 5 minutes of the entry being confirmed, unless the opponent agrees to wait.

  • Team switch: leaving the match to switch teams after it starts, in 2v2, 3v3 or 4v4.

  • Microphone: refusing to open your microphone when entering the lobby, with no justification accepted by the mediators. Your opponent can ask for the forfeit.

  • Abandonment: leaving on purpose or refusing to continue. The opposing team can keep playing or ask for the forfeit, as long as they prove it.

  • Cheats and exploits: immediate forfeit, plus a penalty.

  • Paying for someone else at an event: paying the entry so another person plays is forbidden on championship or official event days, or when the team says so.

If your connection drops

  1. 1

    Tell the mediators right away

    Notify the team and present proof.

  2. 2

    The current round continues

    It counts normally. After it, the match is paused for review.

  3. 3

    Come back within 5 minutes

    The time counts from the end of the round or from the mediators' authorization, with the disconnection proven.

Excuses that aren't accepted afterward

  • Delay or brief absence that wasn't announced beforehand.

  • A technical problem reported only after the start.

  • Standing still at the start of the round: the round counts normally.