Rules that cause a forfeit (W.O.)
The situations that make you lose a match by forfeit (W.O.) and how to avoid each one.
Updated on November 1, 20261 min read1 read
Goals
After this tutorial you will be able to:
- Know the situations that cause a forfeit
- Know what to do if your connection drops
- Avoid losing a match over a detail
W.O. (walkover) is a loss for breaking a rule, without having to finish the match. These are the situations covered by the Rules and Terms.
Situations that can cause a forfeit
Delay: not starting within 5 minutes of the entry being confirmed, unless the opponent agrees to wait.
Team switch: leaving the match to switch teams after it starts, in 2v2, 3v3 or 4v4.
Microphone: refusing to open your microphone when entering the lobby, with no justification accepted by the mediators. Your opponent can ask for the forfeit.
Abandonment: leaving on purpose or refusing to continue. The opposing team can keep playing or ask for the forfeit, as long as they prove it.
Cheats and exploits: immediate forfeit, plus a penalty.
Paying for someone else at an event: paying the entry so another person plays is forbidden on championship or official event days, or when the team says so.
If your connection drops
- 1
Tell the mediators right away
Notify the team and present proof.
- 2
The current round continues
It counts normally. After it, the match is paused for review.
- 3
Come back within 5 minutes
The time counts from the end of the round or from the mediators' authorization, with the disconnection proven.
Excuses that aren't accepted afterward
Delay or brief absence that wasn't announced beforehand.
A technical problem reported only after the start.
Standing still at the start of the round: the round counts normally.
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